Anemorabius

Mitrasphere Strategy Team

AnemorabiusWalkthrough&MorePatterns

This page contains a walkthrough and move patterns for Anemorabius in Mitrasphere. It includes information on Anemorabius's attacks (dialogue) and armor and accessories that can be obtained as rewards (drops).

Anemorabius Walkthrough Info

Anemorabius Walkthrough Info

Move Patterns​

Dialogue/Tells

Outline

Kree!

  • (On a single player)
  • Physical damage

  • *Used from about 90% HP remaining

Heehee.

  • (On the nearest row)
  • Physical damage

Kweekwee.

  • (On all players)
  • Physical damage

Grrr...

  • (On a single player)
  • Physical damage

  • (On Anemorabius)
  • Physical Damage Dealt 200% UP > U
  • Physical Damage Taken 200% UP > S
  • Magic Damage Taken 200% UP > O
  • Accuracy 45% DOWN > J

  • *1. Buff/debuff activate on hit
  • *2. Next: 2-Hit Combo
  • (On a single player)
  • Physical damage

  • (On Anemorabius)
  • Physical Damage Dealt 200% UP > W
  • Physical Damage Taken 300% UP T
  • Accuracy 45% DOWN > J

  • *1. Buff/debuff activate on hit
  • *2. First combo hit
  • (On a single player)
  • Physical damage

  • (On Anemorabius)
  • Physical Damage Dealt 200% UP > X
  • Magic Damage Taken 200% UP > R
  • Accuracy 45% DOWN > J

  • *1. Buff/debuff activate on hit
  • *2. Next: Second combo hit

Anemorabius
On defeat

  • (On surviving Anemorabius)
  • Physical Damage Dealt 300% UP > Y
  • Physical Damage Taken 100% UP > U
  • Magic Damage Taken 100% UP > S

Soibomb
On defeat

  • (On Anemorabius)
  • Accuracy 100% DOWN > K

Soibomb
No cast

  • (On Soibomb)
  • Recover 1 HP

Stats

Level

Row

Element

HP

Lv. 4

Rear Row

Earth

1,460,000

Lv. 3

Rear Row

Earth

924,000

Lv. 2

Rear Row

Earth

571,000

Lv. 1

Rear Row

Earth

376,000

Lv. 0

Rear Row

Earth

34,500

Tips

Beware of Triple Rolling

The Anemorabius skill "Triple Rolling" grants a 200-300% ATK UP buff to the Anemorabius, so it will deal very powerful damage. Its downside is that it also applies a 200-300% DEF debuff, so it quickly brings down its HP using Dragonkin + extreme damage.

Manage Soibomb's Attacks

Attack Soibomb with Swordsman & Archer

When you defeat a Soibomb, it will apply a 100% accuracy debuff to the Anemorabius, so defeat it at the right time, during the power-up after Triple Rolling.

Only 1 damage will be done to the Soibomb. We recommend the Magic Twin Blades for its capability of hitting multiple times to chip away at the Soibomb. However, you won't need it for Lv. 3 and earlier, so use it from Lv. 4 onward.

Defeat 1 Soibomb at a Time

Don't defeat the Soibombs all at once. Ideally, you'll wait for the "Grr" dialogue and defeat one Soibomb on the first or second Rolling attack. This will add a -100% accuracy debuff, so you'll be able to evade two rolling attacks.

Soibombs can recover, so use all-unit attacks to bring the Soibombs down to a state where one move with Magic Twin Blades can defeat them (5 HP or lower) and trust your Swordsman or Archer to take them out at the right time.

Anemorabius Grant Buffs on Defeat

If you defeat one Anemorabius, a Physical Damage Dealt 300% UP will be applied to the remaining Anemorabius. Save the 2nd and 3rd Soibombs for the latter half of the fight and time your attacks to apply Accuracy DOWN when they use Triple Rolling.

Playstyle for Each Job

Swordsman Playstyle

We recommend using mainly Magic Twin Blades against the Anemorabius. Observe the Archer's movements and make your judgment about whether you should be defeating a Soibomb or damaging the boss.

Because timing is key when defeating Soibombs, it helps to deal damage to them in advance and put them into a state where you can defeat them in one move.

Mage Playstyle

Because Mages can efficiently deal damage to the bosses, you should deal damage with the 4-step Dragonkin combo while applying debuffs to the boss. Take note of when the boss has its DEF debuff applied to make your move.

We recommend you focus your equipment on single-unit attack weapons so that you don't interfere with Soibomb HP management.

Guardian Playstyle

The Guardian should endeavor to maintain Hate in the front row, and then deal with Triple Rolling from the rear row. We recommend you focus your equipment on single-unit attack weapons. This fight is all physical damage so bring Mitra Spada and Draak Shield. Ruins Coins is a viable back weapon as it reduces the already lowered accuracy of “Grrr.”

Cleric Playstyle

Your basic playstyle should be the same as always: prioritize healing. After the Triple Rolling attack, there is a high chance your allies will be knocked out, so use your Dragonkin to revive them. If it’s safe to do so, you can use long buff extenders on Crystal Mace such as Terra Clod during the “Grr” combo if you’re struggling to heal the tank and need more Ally HP Recovery UP.

Archer Playstyle

We recommend equipping Magic Twin Blades for Soibomb HP management in the Anemorabius fight.

Raise your party's total DPS with buffs/debuffs and manage the Soibomb's HP, defeating them at the right times. This fight is all physical damage so bring Phantom Skull to reduce damage. The Anemorabius applies a self Accuracy DOWN debuff on itself with the “Grrr” combo so you can Dragonic Folia Bow for a very high chance of a miss or Dragonic Earth Sniper for the guaranteed damage down.

Anemorabius Basic Info

Anemorabius Basic Info

This is an Earth element boss, so deal damage efficiently using Wind element weapons.

Completion Rewards

Jadeite Set
Jadeite RobeJadeite Robe Jadeite BottomsJadeite Bottoms
Jadeite HoodJadeite Hood Breezy CloakBreezy Cloak Artisan Rabbit KnifeArtisan Rabbit Knife

Jadeite+ Set

Jadeite+ Set
Jadeite Robe+Jadeite Robe+ Jadeite Bottoms+Jadeite Bottoms+

 +Equipment can be traded for at the Special Exchange Shop using Amber Fangs obtainable from Ancient Raids.

+Equipment is incredibly powerful equipment with higher stats than regular equipment of the same variety. Because it will boost your stats more than equipping the regular equipment of the same type, your power will increase drastically.

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