Buff Groups
Mitrasphere Strategy Team
This page contains an explanation of buff groups/extending and stacking in Mitrasphere. It contains details on using buffs/debuffs for beating quests, as well as details on stacking and extending them.
Table of Contents
Buff Group Mechanisms
You Can Overlap Buffs/Debuffs From Different Groups
Mitrasphere's buffs and debuffs are separated into groups, and it is possible for the effects from different groups to stack.
Groups are indicated by letters of the alphabet (A, B, C, etc.), which can be checked in the upper left of the buff/debuff icon.
Buffs From the Same Group Extend Effect Time
If the groups of two buff/debuff effects are the same, the one with the larger effect will remain and be overwritten by the one with the greater effect duration. For this reason, weapons with low buff values but many buff groups are excellent for extending.
You can check the strength of the effect from the lower right of the buff/debuff icon. This means that the higher the number, the greater the effect.
Combo Using Overlap and Extension
This is a combo of multiple weapons with powerful buff values that are activated in separate groups, then extended together by a weapon with many buff groups.
Rogue Arc has a cooldown that is shorter than its effect time, so if you activate it again before the buff's effect time ends, you can maintain the 60% attack buff until the end of the battle.
How to Check Buffs/Debuffs in Battle
If you tap and hold a character or enemy monster during battle, you'll see a list of all buffs/debuffs currently applied to them.
However, as the list is not updated in real-time, you'll need to tap and hold each time you wish to check.
Buffs List
Buff |
Effects |
---|---|
Physical Damage Dealt UP |
Increases physical attack damage |
Magic Damage Dealt UP |
Increases magic attack damage |
Physical Damage Taken DOWN |
Reduces physical damage taken |
Magic Damage Taken DOWN |
Reduces magic damage taken |
Critical Rate UP |
Increases critical hit rate |
Hate Accumulation UP |
Increases Hate multiplier |
HP Recovery UP |
Increases HP recovery |
Evasion UP |
Increases evasion rate |
Debuffs List
Debuff |
Effects |
---|---|
Physical Damage Dealt UP |
Increases physical attack dealt |
Magic Damage Dealt UP |
Increases magic attack dealt |
Physical Damage Taken DOWN |
Reduces physical damage taken |
Magic Damage Taken DOWN |
Reduces magic damage taken |
Deadly Poison |
Applies Deadly Poison to enemy |
Evasion DOWN |
Reduces enemy evasion rate |
Additional Physical Damage |
Applies additional physical damage |
Accuracy DOWN |
Reduces enemy accuracy |
Hate Plus |
Increases enemy Hate value |
Armor/Accessory Buffs and Debuffs
The ability of a buff/debuff depends on the weapon skill, with effects graded as (Small), (Medium), (Large), (Massive), or (Extreme).
(Extreme) has the greatest effect, and effects are further divided into single-unit or all-unit depending on the skill.
By raising Skill Level, the skill effect of the buff/debuff will improve, allowing you to get the advantage in battle.
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