Dark Knight
Mitrasphere Strategy Team
This page contains a walkthrough and move patterns for Dark Knight in Mitrasphere. It includes information on Dark Knight's attacks (dialogue) and armor and accessories that can be obtained as rewards (drops).
Table of Contents
Tells and Attack Patterns
Dark Knight
Tells/Dialogue | Outline |
---|---|
Spirit's Protection | Physical & Magic Damage Taken DOWN Activated at the same time as the battle starts |
No Dialogue Doom Sting Emits an Aura |
Front Row Attack |
Underestimate me, and you die... | Extreme damage to front row All Jobs except Guardian move to rear |
No Dialogue Pain Fall |
Single-unit attack |
Death Scythe | Single-unit attack |
I'll clear the fog. | All-unit magic attack |
There's nowhere to run. | All-unit magic attack |
Wesker
Tells/Dialogue | Outline |
---|---|
Kweheheh... | Sacrifice self Recover HP of all allies |
Shower of Blows | Single-unit attack |
Cry of the Dead | Single-unit magic attack |
Tag Play | Single-unit attack |
Tips
Defeat Weskers First
Weskers will sacrifice themselves to recover the Dark Knight's HP with their "Kweheheh" move, so take them down first.
Weskers don't have high HP, so defeat them quickly using a Mage's all-unit attacks or a Swordsman's area attacks before finally concentrating on taking down the Dark Knight.
Get hit by "Underestimate me, and you die" in the rear row.
Dialogue | Effects |
---|---|
Underestimate me, and you die.. | Extreme damage to front row All Jobs except Guardian move to rear |
With the "Underestimate me, and you die" line, the Dark Knight will deal extreme damage to the front row, so any jobs other than the Guardian should take this attack from the rear row.
Clerics should heal the Guardian after the attack.
Playstyle for Each Job
Swordsman Playstyle
Deal damage mainly with the Magic Twin Blades buffed by the Adamante/Axe. Be aware of the enemy's dialogue and be sure not to get hit in the front row. This boss is Dark so bring light weapons such as Holy Axe, Holy Stiletto, and Mitra to clear faster.
Mage Playstyle
Output DPS with all-unit attacks to defeat the Weskers first, then concentrate on the Dark Knight with single-target Extreme skills. “Doom Sting” has a 8s charge up so adjust your rotation if you have to so that you’re in the back when it goes off.
Be aware of the enemy's dialogue and be sure not to get hit in the front row.
Guardian Playstyle
The Guardian should apply Physical/Magic Damage Taken DOWN buffs using the Blue Comet, then accumulate Hate. The main damage comes from the bosses near-attacks so don’t go back under any circumstances.
Apply debuffs to the enemy to play it safe.
Cleric Playstyle
Clerics will mainly use single-unit recovery on Guardians, who will be the target for row attacks and single-unit attacks. Time all-unit recovery with all-unit attacks. Have Dragonkin prepared for revive for when a DPS takes a near-attack.
Archer Playstyle
You will increase the DPS of the whole party using buffs and debuffs. Look to further increase DPS using Light Resistance 10% DOWN and Damage Taken UP debuffs in different groups from the main buff. Take advantage of your job passive and use Holy Cannon for 5% Light CS UP to team.
The "Underestimate me, and you die" move will deal enough damage to kill you instantly, so be wary of your timing when moving to the front row.
Dark Knight Stats
Lv. Ex Dark Knight
Enemy Name | Element | Species | HP |
---|---|---|---|
Dark Knight | Dark | Human | 770,000 |
Wesker×4 | Dark | Undead | 150,000 |
Lv. 1 Dark Knight
Enemy Name | Element | Species | HP |
---|---|---|---|
Dark Knight | Dark | Human | 770,000 |
Wesker×4 | Dark | Undead | 150,000 |
Extra Battle Completion Rewards
Archer Series | |
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The Archer Series comes with Evasion UP, so we recommend it for Archers who use evasion bows.
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